A Small Update Before What’s Next
- Upgrade Entertainment

- Jan 8
- 2 min read
Hello everyone,
First of all we wish you all a wonderful 2026. 🖤 We hope the new year treats you well.
After our big Holiday Update, the team took a short two-week slowdown. Not a full stop, more like a moment to breathe, play our own game, take notes, and realign our priorities for what comes next.
This Friday, we’ll be releasing a small polish update, and we wanted to give you a quick look at what we’ve been working on. 👇
🛠️ This Week’s Polish Update
This update focuses on smoothing some rough edges we identified.
Localization Fixes
Fixed missing and incorrect localization entries
Enemy names that were previously left untranslated are now properly localized
Improved consistency and clarity across multiple languages
UI Improvements
Performance and optimization fixes across several UI screens
Small usability tweaks based on player feedback

World & Level Work
Continued early work on an upcoming new level
Internal iteration and layout adjustments are underway
Combat Improvements (Work in Progress)
Although our main combat improvement focused sprint starts next week, we’ve already begun addressing some key issues, especially around bows.
We’re currently improving bow targeting so that:
Arrows no longer fly awkwardly across the screen
Leading shots feels more intuitive and readable
This is achieved by attempting to detect a nearby target and using it as a depth cue, making ranged combat feel more controlled and satisfying. More on this very soon.

Seasonal Preparations
We’ve also started light preparations for:
Valentine’s Day
Chinese New Year
Nothing to reveal just yet, but we wanted you to know these seasonal moments are very much on our radar.
💚 Thank You, and What’s Next
Thanks to your support, feedback, and reviews, Concubine is currently rated Very Positive in All Reviews, and Mostly Positive in Recent Reviews on Steam.
Please take a minute to review Concubine on Steam if you are enjoying it. Every positive review is an invaluable support for us & our games.
Our next goal is: With focused combat improvements over the coming month, we’re aiming to push Recent Reviews into Very Positive as well.
If everything goes according to plan, we’ll see you again with a much more substantial update on January 23rd.
Until then, thank you for being part of this journey and for helping us shape the game step by step.
See you very soon,— The Team ⚔️
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